Gry poważne i gry planszowe a przemiany kulturowe

Słowa kluczowe: gry poważne, gry planszowe, gry wideo, proces edukacyjny, przemiany kulturowe

Abstrakt

Wpływ gier komputerowych na funkcjonowanie człowieka jest przedmiotem wielu badań i doniesień naukowych. Wraz z rozwojem technologii gry wykro­czyły poza ramy konwencji planszowych i stały się częścią przemysłu medial­nego i rozrywkowego. Postęp technologiczny nie oznacza jednak końca trady­cyjnych gier. Jest tylko kwestią czasu, zanim strategie i zachowania typowe dla gier komputerowych rozprzestrzenią się na inne dziedziny życia społecznego. Ponieważ gry cieszą się tak dużą popularnością, współcześni pedagogowie odkrywają, że uczniowie łatwo angażują się w gry edukacyjne. Artykuł objaś­nia aspekty gier poważnych (SG), które definiuje się jako gry cyfrowe wyko­rzystywane do celów innych niż rozrywka. Niniejszy tekst zakreśla obszary, w których gry mogą być wykorzystywane w procesie edukacyjnym, ich sku­teczność oraz kontrowersje związane z ich wykorzystaniem.

Biogramy autorów

Jakub Lickiewicz, Faculty of Health Sciences, Jagiellonian University Medical College

Doctor of humanistic studies, psychologist, law­yer, self-defense instructor, and Assistant Professor at the Department of Health Psychology of the Faculty of Health Sciences at the Jagiellonian University Medical College. In his research, he deals with the issues of aggressive behavior towards medical staff; privately, he is a fan of board games and their application in education.

Patricia Paulsen Hughes, College of Education and Human Sciences

Associate Professor in Kinesiology, Applied Health, and Recreation at Oklahoma State University in Stillwater, OK, USA, where she has taught for the past 18 years in physical education teacher preparation. As a child living in the northern part of the United States, she played many games of Risk and Monopoly to pass the six-month-long winters.

Marta Makara-Studzińska, Faculty of Health Sciences, Jagiellonian University Medical College

Clinical Psychologist, public health special­ist, certified psychotherapist of the Polish Psychological Association, cer­tified supervisor of the Polish Psychiatric Association, and Head of the Department of Health Psychology at the Jagiellonian University Medical College.

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Opublikowane
2020-12-20
Jak cytować
[1]
Lickiewicz, J., Hughes, P.P. i Makara-Studzińska, M. 2020. Gry poważne i gry planszowe a przemiany kulturowe. Perspektywy Kultury. 30, 3 (grudz. 2020), 257-270. DOI:https://doi.org/10.35765/pk.2020.3003.17.