World of Warcraft as a New Form of Religion?

  • Slavomír Gálik University of SS. Cyril and Methodius in Trnava
Keywords: religion, digital media, World of Warcraft

Abstract

In the paper, the author is studying religious phenomena in the vide- ogame called World of Warcraft (WoW) and compares them with tra- ditional religions such as Christian religion and Buddhism. According to author, religious phenomena exist in WoW in the form of myths, rituals and in the creation of communities. This religious phenomena are not completely fictional, because the players are influenced by the virtual (there are cognitive changes), and then we have to accept some degree of the reality here. The author claims that WoW can partially saturate spiritual needs of the contemporary hypermodern man. How- ever, the author states that it cannot replace traditional religion since it lacks its main part – salvation of the man in Christianity (or freeing in Buddhism), which is achieved through self-knowledge, eliminat- ing bad inclinations, prayers or meditation. Traditional religions have a basic structure of religion expressed by the matrix “life – death – res- urrection” which is directly connected with the human body. Human body still constitutes an important part for salvation (or freedom), in- troducing thus a boundary between the real and virtual. According to author, WoW is similar to theatre in the Ancient Greece, the game of WoW can have cathartic effects on the player, but cannot replace tra- ditional religion.

Author Biography

Slavomír Gálik, University of SS. Cyril and Methodius in Trnava

Has worked at the Faculty of Mass Media Communications sin- ce 2004 and on a continual basis since 2007. Currently he is the Head of the Department of Mass Media Communication at the Faculty of Mass Media Communication. Professionally he focuses on the philosophy of media, in particular on the influence of media on man and questions related to infor- mation and knowledge society. He is the lead researcher for the VEGA pro- ject titled Kyberpriestor ako nová existenciálna dimenzia človeka (Cyberspace as a new existential dimension of man) and the author of several monograp- hs and journal publications involving the themes of philosophy of media and communication.

References

BERGSON, H. 1970. Filozofické eseje. Bratislava.

ELIADE, M. 1997. Dejiny náboženských predstáv a ideí II. Od Gautamu Budd- hu po vííazstvokresíanstva. Bratislava.

ELIADE, M.. 1999. Jóga. Nesmrtelnost a svoboda. Praha.

GÁLIK, S. 2015. “Cyber-spirituality as a new form of religion?”. European Journal of Science and Theology 11/6: 5-14.

GÁLIK, S., CENKÁ, R. 2013. “Twilight of Christianity in Tele-view of the World: from Homo religious to Homo videns”. European Journal of Science and Theology 9/5: 232.

GERACI, R.M. 2014. Virtually Sacred. Myth and Meaning in World of Warcraft and Second Life. New York.

GRIEVE, G.P., CAMPBELL, H.A. 2014. Studying Religion in Digital Ga- ming. A Critical Review of an Emerging Field. In Simone Heidbrink, To- bias Knoll (eds.): Religion in Digital Games. Multiperspective & Interdi- sciplinary Approaches. Online – Heidelberg Journal of Religions on the Internet 5: 51-67.

KOMOROVSKÝ, J. 2000. Religionistika. Veda o náboženstvách sveta a jej po- mocné disciplíny. Bratislava

TUCKETT, J.D.F., ROBERTSON, DAVID G.2014. Locating the Locus of

Study on „Religion“ in Video Games. In Simone Heidbrink, Tobias Knoll (eds.): Religion in Digital Games. Multiperspective & Interdisciplinary Approaches. Online – Heidelberg Journal of Religions on the Internet 5: 86-107.

VALLIKATT, J. 2014. Virtually Religious: Myth, Ritual and Community in World of Warcraft. Melbourne.

WIEMKER, M., WYSOCKI, J. 2014. „When people pray, a god is born... This god is you!“ Introduction to Religion and God in Digital Games. In Simone Heidbrink, Tobias Knoll (eds.): Religion in Digital Games. Multiperspecti- ve & Interdisciplinary Approaches. Online –Heidelberg Journal of Religions on the Internet 5: 207.

Published
2017-09-30
How to Cite
[1]
Gálik, S. 2017. World of Warcraft as a New Form of Religion?. Perspectives on Culture. 18, 3 (Sep. 2017), 23-36.
Section
Online Search for Faith